Valentine’s Day just feels too soon after winter break to have another class party! STEM Challenges are the perfect alternative! Teachers tell me all the time that they use them this way and their kids love it! So you can still embrace the holiday, but forgo the party! Cupid's Quiver will keep your students engaged, thinking critically, and working on hands-on problem solving -- happily!
Premise
In Cupid’s Quiver, students design a bow & arrow to help Cupid deliver love potion (paint). If you have young students, you can just have them design the arrow portion and throw them like darts at your target.
Where Can I Find Out More?
As you may already be aware, I've found creating video walk-throughs of my STEM challenges is the best way to explain the important details: materials, set-up, tips, modifications, extensions, and more! Check out the video below to learn more about Cupid's Quiver. However, if you prefer to read, you'll find the video transcribed at the end of this post.
Are There Other Challenges Like This?
Of course! I have five Valentine's Day STEM Challenges ready to go! You can find an overview of each on this blog post. Each individual challenge will get its own video walk through and blog post starting with Cupid's Quiver on January 19, 2017 and ending with Cards in the Clouds on February 12 (all but the last will post on Thursdays).
Video Transcription
Hi
there, it's time to start the Valentine's Day challenges. It seems like just
yesterday I was doing Back-to-school, unbelievable. In this one, students are
designing a bow and arrow for Cupid in order to help him with target practice
and delivering that love potion, also known as paint. Before I get ahead of
myself, let's check out the materials and the STEM Challenge Cycle.
This
is the STEM Challenge Cycle you should follow for every challenge. I've defined
each step in another video. I've added a pop in card to that video here as well
as a link in the description.
This
target is nine pieces of paper put together. You can really use anything. I've
seen teachers just use one sheet of paper with the heart and there's no problem
with that. I just recommend using a large panel, because more students can be
successful in that case and it's really exciting in that case when you hit the
target. No matter the age group, you're gonna want to use washable paint.
I
recommend putting students in groups for this one. You're gonna want to have
the groups make at least one bow and then every student should make an arrow.
They don't have to be different from each other, they can each make the same
design if they'd like, but each student should have an arrow. If you'd prefer
to have one student work on the bow and everybody else do an arrow, then the
person who did the bow should just borrow someone else's arrow when it comes
time to do the testing.
Now if
you have young students, attempting to do a bow and an arrow could be a little
bit tricky, so you could modify this and have them do darts instead. You're
gonna also want to think about where to place your targets so you don't get
paint where you wouldn't want it. Also, a place where you could retrieve any
errant arrows. These are the arrows or darts that I have left. I started with
four but two of them are presently in my neighbor's yard and then these are the
three bows. Of course before you start, you want to do your basic safety dance.
Remind students not to point arrows at each other. Of course on your criteria
and constraints, one of the constraints should always be that there will be no
sharp edges to their arrows or their darts, because Cupid is a lover not a
fighter.
The
distance that you have students stand away from the target is probably gonna
correlate with their age group. Typically, I'd say start with maybe five feet.
You and your students are gonna want to pack your patience for this challenge.
Oftentimes it takes a little bit of practice in order to get a rhythm with
shooting the bow and arrow. Sometimes there's absolutely nothing wrong with a
design, but it's how the students are using the design that's causing the
arrows not to go any further than they should. I will show you a few examples.
So
some that you just saw being unsuccessful were the very same arrows that later
were successful. In fact, one surprised me because one of the arrows I had been
using was pretty effective. It was going five to 10 feet, but one of the times
it had to be 20 or 30 feet.
Typically,
students really enjoy this challenge, but it can be frustrating when you're
trying to shoot your bow and arrow and it's not working. One thing you can do
is ask students, what's happening or what's not working? Sometimes just when
the students verbalize well, the paint is making the arrow heavy and so it
won't shoot. Hopefully that gets them to a point where they realize they don't
need to use quite so much paint or they could use a smaller portion of a sponge
or cotton ball in order to dab in the paint. Or maybe they need to work on the
bow in order to deliver more force to the arrow. If they don't make that next
leap on their own, then you follow up with well, what needs to happen or what
could you try next?
If
they aren't as successful as they'd like to be, definitely have students try to
analyze what is wrong. Is it the design itself, is it the way they're using it,
is it the combination of those factors? Then another option, if you are working
with a bow and arrow and it's not working as well as you'd like it to because
you can always switch it to darts or allow the students to move closer to the
target. But don't give up too early, I'm telling you it takes a little bit of
trial and error.
When
you get to the point where you're going to actually be measuring results, again
make sure that you've given students lots of time to practice. If you are using
one target for the entire class, try to give each group a different color paint
so it's easy to tell who hit what part of the target. Each of these symbols has
point values attached. The lowest point value picture is the hearts that are in
the corner are worth five points. I would make hitting anywhere on the paper
worth maybe two or three points. Assuming this is on a fence or a wall, I would
even probably give students a point for just hitting the wall.
When
they're tallying their official results, I have each member of the team take
three official shots, whether it's with the bow and arrow or if it's throwing
the dart. They can either sum their points or take an average.
A few
things you can do to add difficulty; first thing is stand further away from the
target. Second thing is you can add a secondary challenge to create a quiver
for Cupid to hold his arrows. Of course Cupid flies so it needs to be
lightweight and he needs to have easy access to it but it also needs to be
something that won't allow the arrows to fall out. You can use darts rules as
inspiration and you can change the goal, rather than being the most points or
the highest average score to hitting the four corners or hit all of the
cupcakes in the fewest number of shots, or have students come up with their own
version of rules.
To
extend on this one, of course you've got potential and kinetic energies. You
could ask students to write a story or a comic strip in which Cupid uses their
designs which could be quite comical depending on how good their designs were.
You can have students create their own math problems based on their designs or
anything to do with the challenge.
You
have the basics, you're ready to do this challenge on your own, but definitely
check out the resource, it's gonna help you out a lot.
You're
going to fall in love with this resource. It contains everything you need to guide
your students through the Cupid's Quiver challenge including modifications for
use with second through eighth graders. You'll still need to gather the simple
materials of course, but the hard parts are done. You'll get Aligned Next
Generation Science Standards, links to my STEM challenge How-to videos to help
you get the most from each challenge and the Cupid's Quiver Materials list. In
Teacher Tips, you'll find premise and set up, how to increase or decrease
difficulty through the Criteria and Constraints list. Measuring results and
cross-curricular extension suggestions. You'll find an editable Criteria and Constraints
list so you can tailor the challenge to your students. You'll also get targets
in color and black and white.
For
Student Handouts, there are two versions. Four-page expanded room for response
for younger students and a two-page condensed space paper saver version. You'll
also find a set of group discussion questions as well as two options for
recording results. In the Extension Handouts, you'll find cause and effect
notes, a practice activity with three versions and answer key as well as math
extension and process flow templates. This resource is available individually
and as part of the discounted Valentine's and mega STEM challenge bundles.
Links can be found in the description below the video.
Okay,
that's it for week one. Next week, I'm going to be back with Heavy Hearts. Make
sure you like and subscribe, I will see you next time.
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